by mendaix at 01-29-2018, 05:37 PM
When it was created: January/29th/2018


The goal of this topic is to help those wanting to be another form at the start of a gamefile, only one byte is needed to be changed.

1-> Open your ROM in HxD (you can use another Hex Editor),
2-> CTRL+G,
3-> For MM US 1.0 DECOMPRESSED | Write BDB888 and then jump to this ROM Offset,
3-> For MM JP 1.0 DECOMPRESSED | Write BF985F and then jump to this ROM Offset,
3-> For MM JP 1.1 DECOMPRESSED | Write BF997F and then jump to this ROM Offset,
3-> For MM DEBUG | Write D4CE60 and then jump to this ROM Offset,
4-> Change '24 xx 00 04' to '24 xx 00 00' if you want to be Fierce Deity Link at the start of a gamefile.
4-> Change '24 xx 00 04' to '24 xx 00 01' if you want to be Goron Link at the start of a gamefile.
4-> Change '24 xx 00 04' to '24 xx 00 02' if you want to be Zora Link at the start of a gamefile.
4-> Change '24 xx 00 04' to '24 xx 00 03' if you want to be Deku Link at the start of a gamefile.
4-> Change '24 xx 00 xx' to '24 xx 00 04' if you want to revert to Young Link.

You should check my topics, I know a lot of things about the start of a gamefile,
I wish the best for your hack, pal.
by mendaix at 01-29-2018, 03:22 PM
When it was created: July/10th/2015


This little documentation was made for those wanting to be Adult Link at the start of a gamefile, only one byte is needed to be changed.

1-> Open your ROM in HxD (you can use another Hex Editor),
2-> CTRL+G,
3-> For OoT NTSC 1.0 DECOMPRESSED | Write B06BB0 and then jump to this ROM Offset,
3-> For OoT DEBUG | Write B20460 and then jump to this ROM Offset,
4-> Change '24 xx 00 01' to '24 xx 00 00' if you want to be Adult Link at the start of a gamefile.
4-> Change '24 xx 00 xx' to '24 xx 00 01' if you want to revert to Young Link.

You can change a lot of things about the start of a gamefile, check my topics,
Good luck for your hack, pal.
by sairugoth at 01-23-2018, 10:07 AM
Planning is everything when making a good dungeon, and understanding the choices your giving the player is very important to keep in mind when constructing your dungeon. Nobody wants to play a super linear dungeon. A great way to keep up with what your constricting is to use a graph, and there's already a really good graph made by "Mark Brown". The way the graph works is nearly flawless. Watch to learn more...




I manged to peace together all the icons from his video in to this zip. Theirs 2 files; one for Photoshop and one for Paint.Net. Every things already in a layered file for you to start planing your dungeons. simply make your lines and copy and past from the "COMPONENTS" tap.

Download: http://www.mediafire.com/file/799p1z6pw8...emplet.zip

Also, I feel its very important that every mapper watch Mark Brown's Boss Keys Videos. Its Basically him analyzing the dungeons in all the Zelda games. Its good stuff.

Boss Keys: https://www.youtube.com/playlist?list=PL...NsYY3NA5B2
by Taven at 01-22-2018, 12:17 PM
Hey everyone, been awhile since I registered to a Zelda Modding page. I worked on something about 9 months ago. Decided I would share it here. Yes there is bugs with the model. I had to do very weird things to even get them to load "properly". I have other plans with my method on getting these models to load. Thanks guys.

by CloudMax at 01-19-2018, 09:16 PM
Early 2015 I began the complete rewrite of Texture Explorer in JavaScript for the browser, which was released in fall 2017.

The application is still in its early stages, with some issues that need to be resolved, but overall is an improvement over Texture Explorer 1.1.

The plan is to eventually release it for Windows, MacOS and Linux (AppImage), but for now it is only available as a browser build. I also plan to open-source the project at some point.

It can be accessed here.
by sairugoth at 01-14-2018, 06:31 AM
Note: I wasn't really too sure where to put this. Just saying.

Anyways, I have a suggestion for a tool, if it hasn't already been made that is.

A tool that would open actors .zobj files (or the rom) and let you see them in a 3d display and also let you import and export the textures of said actor. Upon import, the actor would update and display the new texture as if it where running on the N64;(just like SharpOcatina's "Simulate N64 Graphics") allowing you to assess the actor and make appropriate judgments on how you want to edit your actor's textures. It would also be nice if we could edit the shaders as well. Not too sure how that plays out on actors tho.

So ya, if this doesn't already exist, and if anyone's looking to make a new tool; I'd suggest this one.
by sairugoth at 01-09-2018, 10:35 PM
So this is basically just me posting download-able LoZ related stuff I've done\made over the years and possibly years to come. Please feel free to use anything here you would like to use in your mod, or any other projects you may want to use it for.


Desktop background

Pic -> https://i.imgur.com/WN9gf6k.png
So sometime ago I got board and a made a "Zelda Hacking" background. I took some C# code from one of xdaniel's programs. And took a weird pic from a program he made called "SorataVSE". Normally it would display OoT maps and let you edit some stuff, but if your running a hp computer (act-least I think it was a hp computer) you can possibly run in to a few display problems. And that's how I ran in to this cool sorta glitch pic.
Pic -> https://i.imgur.com/a9CTjQY.png

MM Texture Rip

Download -> http://www.mediafire.com/file/jfi02l678k...xtures.zip
So back in September 2017 "Hurricane Harvey" was heading straight for my town. So we left the area for about a month and there was no internet, no job to keep my mind busy, just my laptop. (we left kinda last minute, didn't grab too many things) So I started extracting textures from MM using pj64. it was kinda fun, I was playing the game as I was going so it gave me something to do in that time of just waiting. Its not a complete rip tho; only about 2/3'rd's of it was ripped.

Test map

Pic -> https://i.imgur.com/rFoEcG6.png
Download -> http://www.mediafire.com/file/p2p3lf1per...+Map03.skp
Made this back when I was still working on my old project. I mostly used it to test Link's abilitys

*I'll be sure to add more things later on*
by Ideka at 12-31-2017, 09:21 PM
This is a small mod I developed for an April's fools video a few years ago. I never came around to releasing it earlier because it was so simple, but I guess it could be cool to play around with for some of you. It replaces the Don Gero's Mask (the ugliest mask in the game), and still has the same functionality as that mask.

[Image: kQ3LrNf.png]

Download the patch below, and apply it to a clean copy of the US version Majora's Mask ROM (still compressed; the ROM's filesize should be 32mb in other words) using Cloudmax' ROM patcher.

Thanks to MelonSpeedRuns for creating the icon and menu textures used in the mod!
by Ideka at 12-31-2017, 05:42 PM
This is a project I started almost three years ago. During most of that period, I intended for the mod to be much more than a simple model swap; a full mini-mod with new dungeons and story, exploring Ganondorf's backstory before OoT. Now being a member of teams working on far more promising and interesting projects however, I've realized that all time I spend modding should be dedicated to those projects and teams. As such, enjoy this "Play as Ganondorf" mod in all its unpolishedness:





Download the patch below, and apply it to a clean version of the MQ debug ROM using Cloudmax' ROM patcher.

Known issues:
The "trident" display list causes some graphical errors on console.
No animating facial textures.
No updated voice sound effects.
Most items still load their respective models found in Link's original file, but with corrupted textures.

Feel free to use this mod patch for anything you'd like. Expand upon it, feature it in your full-scale mod or do whatever else you might want with it. Credit is appreciated, but I don't demand it.
by Ostrealava02 at 12-29-2017, 11:05 PM
Hello!

Nimpize Adventure is an 1.0 Ocarina of Time hack I started this summer.
I'm working with multiples releases which allow me to add/fix content and take break from hacking if I want to.
Because of hardware compability (I want my hack working on WiiVC) there is at the moment no custom maps in there.

The last release (Nimpize Adventure V2) contains the entire Child Section with "new" story, new overworld & dungeons (3+), custom shops ,new golden skulls & hps locations etc.. and it is harder than Master Quest.

EDIT: Working on the v3 version (the last one), v2 isn't available unless you ask me on discord Ostrealava02#0709

Release of the v3 on: I don't know
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