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[OoT] Dungeon Door Documentation
#1
When it was created: September/30th/2015


For a specific scene there's a specific door, I don't know where it's written in the ROM,
If you import a map on a specific scene you can use the door of the replaced scene because this isn't written in the scene,
You have to use a specific object to correctly load a specific door of a specific scene.

Scene Number | Scene Name | Object

0 | Great Deku Tree | Classic Door
1 | Dodongo's Cavern | 2B
2 | Jabu Jabu's Belly | 96
3 | Forest Temple | 73
4 | Fire Temple | 2C
5 | Water Temple | 59
6 | Spirit Temple | 16D
7 | Shadow Temple | 187
8 | Bottom of The Well | 187
9 | Ice Cavern | 6B
10 | Ganon's Tower | 139
11 | Gerudo Training Grounds | 4D
12 | Thieves' Hideout | ---
13 | Ganon's Castle | 179
14 | Ganon's Tower (Collapsing) | 139
15 | Ganon's Castle (Collapsing) | Classic Door
16 | Treasure Chest Contest | Classic Door

For the Thieves' Hideout, the actor 172 (Object 14B) is used instead of using doors,
Thanks for reading!
Formerly known as Dzeko
#2
There is more information about how the door skins work and how it determines which one to use on the wiki:
https://wiki.cloudmodding.com/oot/Tutori...Door_Skins
  


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