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[MM] Actor Rotation and Actor Time Schedule
#1
When it was created: April/2nd/2016


The Actor Rotation is very straight-forward, you adjust the rotation of a actor how you want, in this topic there's documentation for the most important rotations,
The Actor Time Schedule is a lot more complicated, you can choose when you want a actor to be existing.
When a actor is in the game, the actor's Time Schedule determines if the actor needs to appear depending what day it is and if it is daytime or nighttime.

Three bits of Time Schedule:
- During the daytime of the first day (1st-Daytime).
- During the nighttime of the day before the first day (0th-Nighttime).
- During the daytime of the day before the first day (0th-Daytime).
Seven bits of Time Schedule:
- During the nighttime of the day after the third day (4th-Nighttime).
- During the daytime of the day after the third day (4th-Daytime).
- During the nighttime of the third day (3rd-Nighttime).
- During the daytime of the third day (3rd-Daytime).

- During the nighttime of the second day (2nd-Nighttime).
- During the daytime of the second day (2nd-Daytime).
- During the nighttime of the first day (1st-Nighttime).


X Rotation-Three bits of Time Schedule: XXTT
XX [X Rotation]
...
TT [Three bits of Time Schedule]
...
Y Rotation-Unrelated: YY~~
YY [Y Rotation]
...
Z Rotation-Seven bits of Time Schedule: ZZSS
ZZ [Z Rotation]
...
~S [~0-~F of the Seven bits of Time Schedule]
...
S~ [0~-7~ of the Seven bits of Time Schedule]
...

Actor Rotation, 12 examples:
X Rotation
00 https://i.cubeupload.com/XqbmxS.png
2D https://i.cubeupload.com/LutRe6.png
5A https://i.cubeupload.com/cy6JVO.png
87 https://i.cubeupload.com/hZGakP.png
Y Rotation
00 https://i.cubeupload.com/Tixeiy.png
2D https://i.cubeupload.com/ctOWYT.png
5A https://i.cubeupload.com/KV2qhO.png
87 https://i.cubeupload.com/KQgj5N.png
Z Rotation
00 https://i.cubeupload.com/9yeA7V.png
2D https://i.cubeupload.com/kbs2lh.png
5A https://i.cubeupload.com/CfWq17.png
87 https://i.cubeupload.com/f4RT7p.png


Actor Time Schedule example:
In this video, I edit 3 actors that by default does not disappear during nighttime:
https://www.youtube.com/watch?v=sCVdiBzDlco


It was really time consuming doing this topic,
I hope it is useful.
Formerly known as Dzeko
#2
This will help me once I start making SharpOcarina compatible with MM, good job!
#3
I'm so happy this topic is gonna help someone, thanks for the feedback Nokaubure. ^^
Formerly known as Dzeko
#4
Ty so much, this will help me to make more MM compatible on ZT ...
#5
Hey ChriisTiian, that's my goal, if making a lot of MM documentation creates more MM compatibility it's great! :)
Formerly known as Dzeko
  


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