
After saving both Hyrule and Termina, Link found himself without a quest.
He journeyed long and far without knowing what to do.
He thought a lot about the time manipulation he had done and asked himself if he was the real hero or if he was just a victim of these stories.
The more his obsession of time had grown, the more it felt that time was slowing down…
Until it froze completely, condemning his journey to an endless day…
Just before passing out from exhaustion, Link finally found a new country…
Master of Time is a new story in a completely new world, Abello, where Link must restore the flow of time.
Abello is a big and dangerous world but Link can count on the help of Nite the fairy.
Around 20 hours of gameplay in various areas and dungeons with custom cutscenes, songs and much more.
Good luck finding all 100 skulltula tokens and 20 hearts!








By doncamilo
Thanks to Retro64 for a lot of support
Thanks to Zel for custom actors(Goron,Zora,Guard & checkspot)
Thanks to Nokaubure for aswering to almost all of my questions during the development
Thanks to Mikus64 & Rogue_Millipede for the english correction
Thanks to Marco for a lot of knowledge on OoT
Thanks to dstin, LinkMaster, BETA_Unknow, StoneeBadLuck, XenoWars, Bas, hylianmonkeys, Nighttime71, Rogue_Millipede, DezZival & probably others I forget for betatesting
Thanks to https://hylianmodding.com/ discord server
Thanks to the tools & documentations makers
Tools used:
- Sketchup
- HxD
- zztexview
- SharpOcarina
- SceneNavi
- Seq64
- MuseScore2
- FL Studio
- Aegh
- https://deku.link/z64-text-editor/
Patch link :
.n64:
http://www.mediafire.com/file/55r3tu0p1n4gjz8/MasterOfTime.bps/file
.z64:
https://www.mediafire.com/file/k8tbiu1e6y4mevn/MasterOfTime_z64.bps/file
You can patch here:
https://www.marcrobledo.com/RomPatcher.js/
Soundtrack :
https://www.youtube.com/playlist?list=PLfBIik-g05PI1qMfQPO8flH7bpMKLOUxQ
Contact:
[email protected] or on discord
Please, share this game on you social media.
Newbornkilik July 14, 2020
I found this mod a few weeks ago through the YT but was encouraged to wait for the next release. Is this a new build/ when do you think the new build will be ready? Stream fell in love with this mod as did I!
Can’t wait for the final build, cheers!
doncamilo July 15, 2020 — Post Author
Thanks!
The new version will be ready in 2 or 3 weeks.
jaronc August 1, 2020
anyway way to fix the deku sticks bug? I can purchase them but they don’t show up in my inventory?
modiX October 23, 2021
There is no bug regarding Deku Sticks. The shop seller sells you broken sticks, because he doesn’t like you, sticks cannot be obtained in this mod.
namorfa July 15, 2020
I Played the pre release version from youtube and man this great mod for OOT Zelda Fans. I felt like i was a kid again at my momma house waiting for the food to be ready
Arc_Ray July 22, 2020
its a minor thing and im sure something not esy to test, but does this work on actual hardware? there a few mods that do.
Arc_Ray July 22, 2020
my bad i misunderstood and thought this was released, WILL this be compatible with actual hardware?
Thirsty Pocket August 7, 2020
I tested the final version on real hardware and it appears to run perfect at first, but once you get to some of the later areas of the game there are some major visual glitches that make it extremely difficult to see what you’re doing or where you’re going.
Arc_Ray August 8, 2020
im not sure what the later areas could be yet, i got as far getting the hammer and going to the underground area nearby with the rusted switch. there is a room that refuses to load by crashing. specifically the room after climbing on top of the 3 cells to get to it.
stinks as i spent a while trying to figure out where to go since i did not see the torches in there at first and it was hours before going back and seeing them.
Remek89 August 22, 2020
I played on console and i had the same problem hope they fix this as you can not get any further:/
Dokuganryu_Silvio July 31, 2020
Not gonna lie, this has definitely caught my interest.
Is the full version out yet?
remc90 July 31, 2020
How i play this
remc90 July 31, 2020
A tutorial on how to will be nice in this site
chiefbeef August 1, 2020
I encountered a bug when purchasing deku sticks from the merchant. No matter how many you buy they do not go into your inventory thus making the first temple not possible to continue within.
jaronc August 1, 2020
I encountered the same bug,no matter how many deku sticks I bought there is none in my inventory, any way around this?
Thirsty Pocket August 6, 2020
Adult Link can’t use Deku sticks anyway, and you don’t need them to beat the first temple.
Ian August 3, 2020
Was this updated recently? Will definitely try it out! Thanks for your hard work!
Thirsty Pocket August 6, 2020
I played on actual hardware but the segment where you had to go inside the guy, the stormy area in the sea, and that canyon with the dead guard all had extremely glitched visuals. It was possible to power through it but it makes playing extremely difficult, I’m afraid I can’t go on any further though.
From what I played, it was very promising with very well constructed dungeons and overworld… My biggest problem is the writing, it was really off putting.
Shmirko August 10, 2020
After I’m done with The Missing Link, I will surely try this out! Pretty fitting to play after that one!
remc90 August 10, 2020
I have a bug in lozan castle after i go in the warp at end i get white screen can still move and press pause cannot use c items and i don’t get the medaillon so i’m in a infinite loop someone a fix
celestinea August 13, 2020
Hello, had the same probleme “XenoWars” on discord fixed it for retroarch, you just have to wait ~ 10 min in the white screen and you get the medallion !
sethreign August 19, 2020
Can confirm this works on an actual N64 with a flashcart. Can’t wait to actually start playing it! ^-^
Tom112089 September 3, 2020
I just downloaded this game and I am loving it. However what is going on with the maps? I see in older versions on YouTube the location names appear on screen and there are maps. The version I downloaded has no names pop up when entering areas and there are no maps at all and this makes the world and dungeons very difficult to navigate. Are these things supposed to be there or are they cut from the latest version?
atiberius September 4, 2020
Just completed the game.
PROS:
-Fantastic puzzles, really stumped me in certain places
-Long game-play. It took me many more hours to complete this game compared to Ocarina or MM. I loved the depth of the worlds and the creativity of the dungeons. It’s apparent that loads of work went into creating this game and the physics were very well thought out.
-Many places to get heart pieces and skulltulas also made this game more fun. Puzzles to get them were intended for a master Zelda player, which I enjoyed as I was often stumped or had to reload my emulator.
CONS:
-The writing wasn’t really to my liking although it was funny to see cuss words so out of place in a Zelda game. There were several typos in the character dialogue and cutscenes dragged on for far too long
-The story also lacked depth and emotion. I didn’t feel for the people of Abello the way I felt for the people of Hyrule. It seemed like their lives were generally unaffected by the presence of monsters and evil.
-The ending. This absolutely caught me off guard. After completing the Water Temple and getting the Divine Fire, I was genuinely excited to open the Path of the Gods. I was hoping to see a more sprawling world as in every other area and a badass final temple. I was instead given a cutscene where Kaepora Gaebora and the Zoras betray Link. He is then sent to prison, Nite (your fairy) cusses at him, and the King sentences him to death. Genuinely pissed off by this.
-Glitches. I understand this is a fan made game and it takes tons of time and effort to even begin such a project. If I had the knowledge and the tools, it would take me years to create something as cool as this. That being said, there are some glitches still lingering, which is a con to playing, but not something that really affected the gameplay too much. Just something to be aware of.
I understand that I am no critic and that I have no idea what it takes to make a game of this size and scope. I am just a fan that enjoys the work of others. The Missing Link was short but sweet and I found it very enjoyable. This one was much more of a let down for me.
The game was fantastic for nearly the entire journey, but if it isn’t finished, why release it? The ending legit pissed me off. I spent hours and hours on this game, getting everything I possibly could and this was my reward? A shitty cutscene and Link hanging by a noose? I’m sorry, but no thanks. Not cool.
J Robert Paul September 15, 2020
I agree if I had any modding skills I would probably redo this while it has some good ideas what I saw for the endings trying to be super edgy it needs to be removed in fact I’d probably redo this game.
I like how they tried to make a story after OOT & MM dealing with Link I guess becoming a drifter.
Here’s what I’d just use the same assets from OOT. It would take place 25 or so years after OOT & MM. I would introduce a new villain a man of nobility he is a General in The Hyrulian Army by the name of Ammon Hammond. He is trying to get The Ultimate Power he has been corrupted he is into the dark arts. Instead of doing what Ganondorf did. He wants The Spiritial Stones since they’ve been given back to the rightful people what he is doing is creating mistrust between The Goron’s & Zora’s they’re committing acts of violence he’s used his dark powers to set up each race to make it look like a Goron killed a Zora & that Zora’s killed Goron’s He’s doing this to get The Spiritial Stones from The Goron’s & Zora’s he knows The Kokiri will not have a chance so he’ll go after them later.
The Royal Family turns to 1 man Link cause he & Zelda exposed Ganondorf’s plans they fell through. Anyway you’d go to Lon Lon Ranch where LInk & Malon have been running it & Malon & Ingo are dead. (Now new character models for Link & Malon I would like to be seen made instead of reusing character models from adult Link & Malon from OOT) Also Link & Malon have a Son & A Daughter. (they can be reused young Link & Malon from OOT) A messenger tells Link he’s needed at The Castle. (Hyrule Field, Castle Town & The Exterior of The Castle can be all the same from OOT. I don’t think they’re would be need to make new character models so they could be the same from OOT in Castle Town.)
(A new Interior area will be needed for inside the castle.)
(New Zelda character model might be needed.)
Zelda tells Link about visions she’s been having about General Hammond & the fighting between The Goron’s & Zora. She doesn’t want war. So you’ll need to go to Goron City & Zora’s Domain.
(Kakariko Village, Death Mountain & can all stay the same as in OOT.)
On The Death Mountain Path I would like some dead Zora when you’re going up. Now The Goron’s are hold a Zora prison at Goron City you’ll need to talk to them & defuse that situation.
Going to Zora’s Domanin
(Zora’s River as well as Zora’s Domain remain the same.)
Link would Talk with Ruto she let’s him go to where & group of Zora are going to toss a Goron into Lord Jabu Jabu defusing that situation. Now you got to Gerudo Desert the only thing that would be here is the fort It’s under the control of Hyrule. The fort is just used as a base for Hylian Soldiers. You can buy supplies here talk with Soldiers. Now some troops you keep you’ll out them as traitors in league wit Ammon Hammond. Anyway they give up he’s got plans for tonight. Anyway you’d have to go to Castle Town at Night & go to The Temple Of Time. Where Link & Hammond would have words Hammond would talk about how he’s studied The Dark Arts Of The Twilight Realm. As well he mention all the flaws in Ganondorf’s plan. He’d also talk about he’s amssed his own army & he has the benifit of being on the inside. He’d tell him I have Darknuts, Iron Knuckles & Stalfos attacking the castle right now. He’d tell him I will rid of you no one will interfer plus I know all your moves. This fight would be somewhat similar to The Dark Link fight from OOT. (Keep that in mind.) When he’s defeated you go to The Castle you’ll fight through some Stahlchildren outside the castle. Inside you need to fight some Stalfos & Upstairs there’s a couple of Iron Knuckles & Darknuts to fight.
You’ll save Zelda
Next will be still shots & text explaining everyone involved with Hammond have been either hung or sent to The Twilight Realm.
A still shot of Hammond becoming The Dark Shadow. (This will be a reused character model of Dark Link from OOT.)
Then a year later Ammon Hammond now The Dark Shadow goes to Kokiri Forest.
(Still shot of the kid guarding the enterance his head is slammed across the wall.)
(Still shot of The Know It All Brothers running out being knocked out.)
( Still shot of Fado trying to stop him only she’s tossed to the ground the next still shot would be of her being stripped naked & horse whipped by The Dark Shadow.)
He goes into Saria’s House
(Still Shot of various Kokiri trying to stop him only they’re easily knocked out.)
(Still shot of Mido with a Slingshot.)
(Still shot of Mido being beat to death with The Megaton Hammer followed by The Dark Shadow ripping the wings off of his Fairy the squashing it on the ground.)
(Still shot of some of the houses in Kokiri Forest on fire)
(Then still shot Saria being taken away.)
Saria will be taken to The Dark Palace with will be a reuse of Ganon’s Castle from OOT.
So a goes to Lon Lon Ranch. Link is told he’s needed badly.
You got to Kokiri Forest where some of their houses have been burnt down the shop is looted. The Kokiri all have their faces down are in tears & don’t say much. You’d go to your old house get The Longshot. You’d go to The Forest Temple to get The Kokiri’s Spirital Stone, The Fire Temple for The Goron’s Spiritial Stone as well as The Water Temple to get The Zora’s Spiritial Stone. Getting The Master Sword this would just warp you to The Dark Palace when you leave The Temple Of Time you’re automatically taken to The Dark Palace it will just be a reuse of Ganon’s Castle.
The Dark Shadow would be the same kind of fight as Dark Link from OOT. After he’s defeated we get a still shot Link going to finish The Dark Shadow off. Only he’s stabbed in the gut by The Dark Shadow
Still shot of Link yelling for Saria to get out which she does. Then he uses the power of The Triforce of Courage along with The Spirital Stones to kill The Dark Shadow Link dies in this process The Triforce of Courage goes back to The Goddessess
I think this would have been better than Master Of Time.
Jarcher September 8, 2020
I think the hack looks great. Though, I am disappointed with the lack of bosses. I’ll take the vanilla ones at this point.
darb_meister30 September 12, 2020
Found a bug: If you shoot the torch in the murderer lady’s house to spawn the redead, then leave the house before killing it, the redead will never reappear, leaving you permanently locked out of getting the reward.
Tummling September 14, 2020
Hi. Have been struggeling with getting this to work, every time i try to patch the file its gives me a error
CRC32: 9852a62f
any ideer what im dooing wrong ?
J Robert Paul September 15, 2020
I seen playthroughs I wanted to get a repro of it until I saw how poorly done the endings were & there’s glitches I don’t know if they’ve been fixed but there’s areas’s where the screen is brown or blue. There’s things I would do to fix it I would like to list them here if anyone is interested & do a script to fix this mod.
Aurel06 September 15, 2020
I just finished the game.
Very good hack!
The level design is very well used
The big minus is the bad ending which we don’t expect. Even if it is mentioned in the book in the library, nothing alarms you.
Also, I find there is an inconsistency with Nite. Why would he betray Link with everything they’ve been through together? it does not make sense !
Too bad also that the arrows of ice and lights were not exploited.
I couldn’t find the giant purse for 500 or 999 rupees. can you tell me where we can find it? Also how can we have the blue tunic? Even if we can very largely end up without these two objects, I like to finish the games at 100% ^.^
Despite everything I spent a little over 20 hours on it, and many thanks for this game.
The difficulty is present, and we rediscover the game from another angle.
Note: I managed to light all the torches without the divine fire at the last door. Only with fire arrows. So it would be better to correct this …
Thanks a lot DONCAMILLO ! 🙂
Joskto September 21, 2020
So after playing the entire game i can say this is a decent game however, there are some problems with it.
-Endings
They are super unsatisfying to get and after this long and strenuous journey you pretty much just get cucked for a good ending however, if this entire game was just a troll I give props.
-Writing
Tons of grammar mistakes and mostly just edgy jokes.
-Puzzles
Pretty good overall however, the hook shot ones often make the player go on the edge to grapple.
-Textures
They range from okay to bad never an inbetween
Overall, I say it’s worth a play however, don’t expect much.
J Robert Paul September 21, 2020
Oh I seen a dude named Stonee Bad Luck do a playthrough I thought it was well made although I would fix the story in fact I’d probably start over from scratch if I had any modding skills.
Deimoswolf October 3, 2020
SPOILER ALERT ! DON’T READ !
I played this romhack a while ago and I enjoyed very much the playthrough. I was a little disappointed by the lack of bosses tho but not that much. The design in my opinion, is refreshing. It’s not just empty square rooms, and there’s detail and some gore. I can guess alot of efforts was put into it. The things is… at one point during my playthrough, I was in the desert and my curiosity increased, I was enjoying so much the game that I could not wait to see THE ending. And when I saw the endingS… … I did not play the game again. The ending just happen out of no where. The endings itself is not a problem, but the way it’s happening… You expect to go to dungeon or maybe a boss fight and then suddently ! … senseless plot twist and the end. No in-between and all that in a tiny ass corridor. You just get rekt. Ok so now you know where is the shh- bad ending, there must be a good ending somewhere, obviously. Maybe something that has to do with time… since you know… Master of time is in the title. No, just leave the fuckin place. Wow… the name should be Master of Puppet, since we were a puppet, a toy, from the very beginning. I can guess you got tired of making this game. That’s okay, but instead of publishing it if it’s obviously not yet complete. Take a long break, and return when ever you feel like it. Sorry for the harsh critics, but it is my humble and honest opinion. Without the shitty endings, and with the presence of some boss, the game would be a EASY 10/10 game.
Thanks anyway, for the few enjoyable hours that i spent on this game. Take care
Serious Link October 16, 2020
Alright, long comment, I know… Please at least read the first two paragraphs after this one to at least know if you would want to read any of this comment…
This is a seriously good and well thought out ROM hack. It is a completely new game, and feels like it fits right in with the other N64 Zelda games. Other than a few parts that were a bit more difficult than standard, I could honestly mistake this as a real Zelda game from that era.
As a self designated completionist, I believe I have completed everything this game has to offer at this point. As such, I hope to share some information and tips to make your playing experience more enjoyable, as well as answer some questions you may have but are not willing to work for to find out (e.g. what does getting all skulltulas do, does it affect the ending, etc…). I will mostly be avoiding story spoilers, at least until the end, and at that point, I will list a warning. Additionally, I will have a note section to the developer at the end that will contain interesting information for anyone, in addition to providing bug information to the developer if they choose to fix it in the future. Also, the end will contain a potential idea for the story, but it is just an idea. Let’s begin.
Overall, the world had a nice layout, and the dungeons were extremely well designed. It will require you to test your limits on several occasions, such as standing on the outmost ledge to use the hookshot, or barely running and rolling to just grab a ledge with the hover boots to name a few cases, so it is certainly not easy and will require you to test the limits of your powers. But I would say almost nothing was truly unfair. The one area I would warn of that did seem a bit unfair, unless I completed it wrong, was in the bomb factory (just before the desert), on the top floor with the two storage rooms (one with a piece of heart, the other with the larges deku nut bag) I had to learn the mega jump speed running strategy (standing near a ledge, placing a bomb, on the frame Link starts to jump you pause and switch to the hover boots and you will launch quite far). I tried so hard to beat this with normal means, but couldn’t find a way, so I looked up this one speed running strategy. But that was the only one. Besides that, again, use your limits. For example, on some ledges later, they seem out of reach, but a perfectly timed run with hover boots, roll at the last second, and then jump attack, it will get you barely on the ledge you need. Usually places that required a move of this intensity however were just for heart pieces or gold skulltulas, so if you are not comfortable doing moves like this, or get frustrated easily at segments like this, they are completely optional. Some difficult tricks will still be required, but those in the main story are more tolerable for less advanced players. Also, one extra note: you cannot get deku sticks ever. First off, Adult Link can’t use them. Secondly, I think the stick kid gives you a hint to not being able to use sticks when he tells you he just bought one and it is already broken. Honestly I don’t know why the sticks are even in the shops, but I found this NPC dialogue as a clue that you cannot actually obtain this item.
I have officially beaten all I know to be in the game, and I can confirm that there are 100 gold skulltulas. Honestly, I found these skulltulas more entertaining to search for than those in Ocarina of Time (which I have never officially gotten all 100 in that game. Honestly most of the ones in Ocarina were too boring, and just time consuming to seek. I never really felt accomplished going to every little corner of the map, especially knowing the 100 reward was just rupees that you don’t really need late game…). In this game, I usually felt accomplished finding each gold skulltula, either it required some expert execution, or just finding some crazy hidden place. I felt all the skulltulas were fair, and honestly fun to seek. Fun fact, LOOK AT THE CEILING, ESPECIALLY IN DUNGEONS! You also will need to backtrack for at least one skulltula per dungeon with your newly aquired item. If you find one you cannot reach without an item, odds are the dungeon will provide it, with one exception being an extremely far away skulltula at the top level of Lozan castle that requires the longshot. I took mental note of it and had to come back. Also, for those really looking for everything, I think the trickiest skulltula to find is in the water temple. There is a room where you have to move a statue on a block (it slides, you will know what I mean when you find it), and there is a small hole in the ceiling with a hookshot spot. That will be my big hint to you. The rest, good luck finding them. Also, I can confirm there is no major reward for getting all skulltulas. You simply get the unlimited money reward (each time you enter the guy gives you 200 rupees). There is no change to the ending, though I wish there had been… More on that at the end (that will be in my note to the developer).
One thing to note, like I said the skulltulas were quite fair. You could obtain almost every single one at the moment you reached it if you were determined enough. And those that you really couldn’t get at the time, you could tell and you simply needed to note it and come back with the item you would likely soon be provided. As I progressed naturally through the game, I had actually found 86 skulltulas just playing through regularly (though I am a completionist and search everything well). This gave me the motivation to seek out the last 14. It did take a few hours, they were actually fairly evenly spaced which I thought was interesting. Yet I could actually guess where I had forgotten one pretty well. Check every nook and cranny!
On to heart pieces. I can guarantee that there are a minimum of 69 unique heart pieces (enough to get 20 heart containers (4*17=68, you start with full heart containers as is standard), with the last one pushing you up to an extra piece. I actually have 70 pieces of heart on my file. I now think it might be legitimate, but I did find the 70th one somewhere obvious I would have thought I had already found, and it was when I had accidentally glitched the game and may have caused it to respawn. I am not sure, it could be a legitimate 70th one, but I will explain what occured that makes me unsure if it is actually a unique one. Still, you should have no problem getting 20 heart containers if you look hard. Some tips, bomb rock circles with no holes. Additionally, if there are enemies out of place, say in a shop, kill them and see what happens. Not sure if you can kill the spider in the fishing game though, can’t use weapons… But I didn’t need to kill it to complete everything (it is a regular skulltula). Besides that, talk to all NPCs and they will give you hints on things like heart pieces and empty bottles.
One extra note, the hardest bottle to get by far is in the house in the lake area. Hint, talk to an NPC in the jail, and her dialogue tells you what to do.
Warning, spoiler territory below!
Well, there may have been some minor spoilers on gameplay above, but now I will be bringing up some things that pertain more to the story of the game, be that actual story or knowing what events will occur.
Just as a courtesy to anyone stuck on the order of the game, I will provide the general sequence of area, also listing some items you will need to get there. If it is obvious to get it (a dungeon item you will have to get to beat the dungeon) I will not name it. But if it is out of the way and maybe not overly obvious, I will state it. For the sequence you will follow is starting in Sagnol village. Search it well. Next, you will head to the Agility Temple (no other way to go anyways). Next, you need to stop by Abello Town, and in particular need to go through the castle. Seriously search for items in both towns like a completionist. Items necessary to beating the game are in both villages. Later locations will not require as much searching, and become more optional with heart pieces and gold skulltulas, but these two locations (Abello’s castle and Sagnol village) require a thorough initial search. Abello’s castle has the silver gauntlets that I am not actually sure if they are necessary, but just in case I have listed it here. You might actually be able to skip this one. Next you will head to Kalki forest and the dungeon there. Next will be the Goron’s area (I am being more vague now so you will have to figure it out…). Make a stop by the sewers outside of Abello town for a certain item… Also, not sure if it is necessary, but you might need to stop by the Zora’s before this to get a Zora scale from the diving game. I don’t know if Link can enter the sewers without it… Next is the ice area and the Lorenz Castle. Make sure after getting the dungeon’s item you also search in the nearby areas for the hover boots. You cannot progress without them. You will also need to make a stop by the pirate ship next for the longshot item. Again, this is not optional. Then you will head to the desert area. And finally is the Zora’s area and underwater temple. Hopefully that gives everyone a good idea of where to go at least generally. I will admit that is one of the only things I found that did not feel like a typical Zelda game of the N64 era was that it was not always clear where I should go. NPCs give some hints, but you also end up guessing a bit, so if you are really stuck, try to follow the hints above.
Note to developer:
Some bugs I found! The first one I think is commonly known, but I found some people asking if anyone had bothered to look more into it. Now I am not sure if this is intentional for testing purposes, or an easter egg, or just literally a bug that occurs, but upon returning to the exit warp point of each dungeon a second time, weird things happen. The first time it plays a cutscene as expected and all works fine. The second time invokes issues. On reentering the warp point in the agility temple, one will find oneself outside of a ranch that is not normally accessible until after getting the hover boots. One can also use this to learn the cow’s song to get free milk. This one felt like it honestly could have been a nice bonus for people. On a second warp, the optional Dungeon of power will actually drop one off inside of the gated area that requires the song of storms (the thirsty face). Using this, one can gain early access to the area with the sword scroll. The Wisdom Dungeon is the only one I found that works completely normal. It replays the cutscene (likely due to a certain Zora being in the warp point), and drops you at the same point repeating the scene of you getting the wisdom stone (for which I do not know the purpose. It doesn’t seem to unlock anything I could figure out). The forest dungeon portal on the second run will soft lock the game. Maybe something happens if you wait in the resulting white void, but I waited a few minutes with no button imputs and just assumed it was a crash. The same thing occurs in the Lozan Castle on the second warp. A white empty void. And this again happens with the Water temple, just an empty white void. The Fire Temple one is pretty normal, on second warp it literally just places you in the previous room of the dungeon. So if you go back there, you will have to backtrack to leave manually. The most unique one, but also the most broken (and why I suspect a possible duplicate piece of heart) is the Light Dungeon warp point. On using it a second time, one is transported to the title screen oddly enough. But the game, on attempting to place Link in the starting position I believe encounters an error, with there being two Link models in the same spot, so it pushes you out of bound where you fall into the void (and somehow have two fairies). You respawn, but this time in bound and again with two fairies temporarily. Pushing A will take you to the file select screen. Using other buttons (like the c buttons) cancels the title menu, so you can no longer push it. At this point, you cannot backtrack to the good ending (the exit zone is not loaded in the cutscene), and you end up being able to head to the next section alright. The owl is loaded for the cutscene but does nothing as far as I can tell. You can see a bit of Sagnol village through the exit to the screen (by the way, as it is in the cutscene version of this area, the stick kid is not present, nor it the hookshot point if it was unlocked). One can now try to go to Sagnol village, but will oddly be transported to the Agility Temple. I ended the game at this point, not wanting to corrupt my file, but I wonder if this bug could lead to further exploits. Upon reentering this beginning area (after rebooting the game), I found it back to normal with the stick kid, hookshot point, and good ending point loaded. I also found that the rest of the game seemed normal. But upon destroying the box at the top left of the item shop in Sagnol village, I got a piece of heart. I was pretty sure I had already obtained this piece of heart, so I thought it could be a bug related to the warp point thing. But I had already had one extra heart piece past maximum before this bug, so maybe I had just overlooked this box before and there are actually 70 heart pieces. Anyways, I know some people were questioning the change in the warp point, so I thought I would list it.
Another glitch, though minor, is that the empty bottle in the cave near the forest temple respawns and can be recollected. I did find it again after having all four bottles, so it replaced my first one. This is more of a minor glitch.
This is a very minor glitch, and has no real exploits I can tell, but in the Sagnol crypt, there is a block puzzle. If one places the double blocks right under the lowest ceiling point but pushed back at least one part, and then puts the single block in front of it and uses it to climb onto the double block, you can clip through the ceiling. There is no where to jump to really (at least without using speedrun techniques like bomb hovering, which I can’t do), so I personally couldn’t use it to access the area under the well early, but someone with those skills could exploit it to do so.
Other than that there was no real issues. The game ran quite well. An occasional hiccup in frame rates when it rained. I also clipped through a few things, but nothing game breaking except for in the Lozan area at the beginning there is some ice on top of water. If you go into the water with iron boots and try to walk up the slope into the ice, you can get stuck. But that was the only time I actually got stuck completely on an object. Overall, the attention to surfaces was really good and felt profesional.
Alright, time for the part you probably knew was coming and might not want to see. The endings. Honestly I don’t mind the endings too much, the game gives you some hints to the sinister things happening in the game. I do however wish there was a true ending where Link could actually complete his quest. I understand that you (the developer) may have gotten tired of this project and not wanted to take time to continue developing it adding another dungeon and all. And perhaps you like the bad ending most players will get. But I do want to suggest an idea to get an alternate ending to the game that could be called the true ending or maybe the completionist ending. The idea I have would not require a new dungeon, or even more gameplay, just an alternate cutscene. Also, warning to those reading, this will be a spoiler to the ending of the game. So my idea is that the true or completionist ending will occur only for those who have invested lots of time into the game to complete it. One of the things that happens in the game is Link is accused in the end of being a psycho, someone who steals (accurate, you literally take things from anyone’s house in most Zelda games), mass murdering (hey, it is truly a video game things, the hero goes around slaying tons of monsters, but is it really justified in every case? I also like how Nite points out how you don’t say anything, you literally just go around killing things), and you are accused of trying to bring back the night (again, completely true), which most of the NPCs in the game don’t want as it brings danger. Few NPCs in the game would back Link up, with some being Skull Kid (though there is the accusation of owing him 800 rupees, so maybe not Skull Kid), the Kokiri, the dog lady if you helped her, the scientist if you helped his experiment, the king (who oddly took a liking to you for being honest about stealing his silver gauntlets), the Gorons (though they are a weaker defense, they like you for killing the moblins…), and finally the spider family if you helped turn them back. And I think this is where the game could reward completionists. If you actually took the time to get the 100 gold skultullas, I could see the following play out. One possibility, the father of the spider family could be in the jury to sentence you, and he would object to the death sentence on Link. Potentially for a more exciting outcome, the father of the spider family could use his wealth to hire Link a lawyer who would give evidence to how Link has helped people, including those listed above. Another possibility would be the father of the spider family gathering together those who would defend you and bring them as witnesses to the trial (this would be cool, but I imagine hard to set up with so many characters. Maybe just use the spider family and the Kokiri as the strongest evidence). Any of the above mentioned reasons could result in the court trying to overrule it and still sentence Link to death, but the disruption of the case could be enough for the King to summon his strength to form a ghost and defend Link. Or finally, and my personal favorite version, somehow the father of the spider family comes in at the last second disrupting the trial. While the prosecutor may ignore his claims, the father of the spider family would then mention that while everyone had arrested Link, he went to the path of the Gods and got the metal medallion, which he then proceeds to give to link (tossing it maybe). Upon receiving the last medallion, Link is now the Master of Time and proceeds to freeze everyone around him. Link then uses this opportunity to escape, going back to the point where he entered Abello. Now that he has power over time, Link unfreezes not only all the NPCs, but proceeds to restore the normal flow of time to Abello with both a day and night cycle. Link is then seen leaving as he would in the good ending, but it also shows scenes of Abello in the night time, with their reaction to it (whether good or bad).
Anyways, those were just some possible thoughts I had for an alternate ending. Obviously as the creator, you are free to do what you want with the game, but I thought I would give my input to see if you wanted to use or adapt any of it, especially considering these options would require no additional gameplay to be developed, and would leave the original endings you had intended to be there for most players.
I will be checking back into this post/ comment section every once in a while. If anyone has any questions on anything I have said, please ask. Additionally, if the developer wants to get some more information on the bugs I found, I would be happy to answer questions on that. And if the developer happens to be interested in my ideas for the ending, I would be happy to discuss that as well. Anyways, thank you Doncamilo for an amazing experience! I can tell you put a lot of time and effort into this game, an it turned out to be amazing! I am seriously impressed, and am interested to see if you have any further updates on this game or new projects in the future! Also, one quick question for you, is there a way to kill the regular skulltula in the fishing minigame? All items are restricted, and I couldn’t find anything that could be picked up to throw at it. Also, the fishing rod can’t do damage from what I can tell. I would assume killing it would result in a chest with a piece of heart, but I can’t see how it would be killed. This part was driving me crazy, so I want to know if there is any legitimate way to do this.
Thanks again,
Serious Link
soup November 23, 2020
Hey there! Just wanted to say that your review summed really well the experience I had with the romhack. I honestly think that the story is pretty original as it contrasts with the unavoidable and dreading flow of time in Majora’s Mask. The execution didn’t match up to those expectations however, as you mentioned in your comment.
I liked your idea for the completionist’s ending, it could’ve been a great way to end the game in a satisfying way for the players and would probably be a bit more coherent that way.
Overall, I believe that the romhack would truly be considered as OoT and MM’s successor if it was more polished on certain points, especially concerning the endings.
Also just wanted to mention that the music are top notch, looking at you Moblin’s Lair 😉
MAOT666 November 6, 2020
I loved this Rom so much I even went as far as 100% it, If anyone needs help with All Skulltulas, Heart Pieces or other items I made a 100% list on Pastebin if anyone is interested, https://pastebin.com/BxVt52c6
Aurel06 November 19, 2020
Hello Maot666,
About Skulltula Rewards, at 30 skulltula i got heart piece instead giant wallet (999). I dunno if it was an error in my version or something else….
MAOT666 November 21, 2020
Huh. I’m not sure than, Did you check the other skulltula people and see if you got the other rewards up to 50? Did the 50 skulltula person give you the 999 wallet? Because vanilla OOT are the same rewards in MoT. Couldn’t tell you why 30 gave you heart piece, not sure there’s been any updates for the same since first released
Plumbo24 February 11, 2021
I’ve tried patching this multiple times with different ocarina of time rom and it always gives me a checksum error. This mod looks amazing and I’d like to be able to play it so help would be much appreciated!
IMFeeferz May 1, 2021
Hello, I want to report that when I play this on my Everdrive, the game crashed when I enter a room in Lozan Jail. The room I’m specifically talking about is after the jail cell with the Gibdos and Wallmaster. I enter the door on the second floor and the game keeps crashing. Keep in mind that this runs on the Everdrive X7. Has anyone else encountered this error? What has anyone done to fix this bug or are there any recent revisions that fixed the bugs? Any help would be appreciated!
CoxBaigts September 27, 2021
Getting the same issue on my ED64 emulator. Haven’t found any solution yet, I hope someone answers back with something.
pparker2500 June 23, 2021
Upon downloading the z64 file and patching it to OOT, I get “In a permanent loop that cannot be exited. Emulation will now stop. Verify ROM and it’s settings.” I downloaded the OOT rom from Vimm.net.
ikolobo July 23, 2021
I just finished this game. To be honest this is a great game for zelda modding. It captures most of the essence of ocarina. What makes it great imo, is that the game world is build from scratch except obviously for the assests. The puzzles are hard but not hard enough to make you throw the controller to the tv which to me works great. I played nimpize and finished and wont ever played it again, but this, masters sword is a game that is worth playing at least twice. And now for the bad, the story is not that good. Make it worse when you had two (three) silly endings. I think the bad ending might be the canon one for you, and it also has more cinematica to it. I feel an emptiness after both endings. i think I encountered with laziness at the last part because maybe you just wanted to have the game to be released as soon aa possible. You were just tired. Other think that is missinng is the boss fightings. In overall the game is an 8 IMO. Thank you for making that game.
Played this game on my wii on wad format.
Mr_Hylian October 15, 2021
I’ve recently started playing this game and have been enjoying it to some extent, I am getting close to finishing it but there are a couple issues I’m having..
1) How do you drain the water from the well in the first village ?
Only YouTube video’s I’ve seen of this are people using glitch through wall tricks to blow up the bolder in the well.
Whats the legit way to do it ?
2) Where is the giant wallet ? I heard its suppose to be obtained from one of the people in the curse house, however after watching some videos of players getting the wallet. the person that was suppose to give me the wallet gave me a piece of heart instead.
I do Have other issues as well but for now those are my main two.
modiX October 23, 2021
I found a bug that prevents me from getting a chest: When you kill all monsters in the forest without obtaining the chest (no hookshot yet), you cannot get the chest later (when you have a hookshot), because the chest is glitched into the mushroom. Screenshot: https://imgur.com/a/z6hDKXx
How am I supposed to get the chest now, I cannot open it without falling down from the mushroom.
mik406 December 28, 2021
can someone explain to me where i can find the legend of master of time with malon?